Sound Research WIKINDX |
Jørgensen, K. (2007). On transdiegetic sounds in computer games. Northern Lights, 5, 105–117. Added by: Mark Grimshaw-Aagaard (1/5/09, 9:49 AM) |
Resource type: Journal Article Peer reviewed DOI: 10.1386/nl.5.1.105/1 BibTeX citation key: Jorgensen2007 Email resource to friend View all bibliographic details |
Categories: General Keywords: Diegetic/non-diegetic Creators: Jørgensen Collection: Northern Lights |
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Abstract |
"This article will identify ansd define the concept of transdiegetic sound space in computer games and discuss the relationship of this space to action and events in the game. The point of departure for the article is based on discussions of the diegetic space in film theory, but the argument will be supported by writings on the role of sound for usability purposes in web applications and software, as well as views on games as a framing of a separate field of action and how computer games interpret this. Although sound is in focus in this article, it should be noted that transdiegeticity is relevant for a greater understanding of spatial relationships in computer games in general."
Added by: Mark Grimshaw-Aagaard |
Quotes |
p.105
Transdiegetic sound is "[m]usic that has no source in the game world but still has the ability to inform about events in that world".
Added by: Mark Grimshaw-Aagaard
Keywords: Diegetic/non-diegetic |