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Jørgensen, K. (2008). Audio and gameplay: An analysis of PvP battlegrounds in World of Warcraft. Game Studies, 8(2). Retrieved January 6, 2009, from 
Added by: sirfragalot (01/06/2009 04:42:11 AM)   
Resource type: Web Article
Peer reviewed
ID no. (ISBN etc.): 1604-7982
BibTeX citation key: Jorgensen2008
View all bibliographic details
Categories: Sound Design
Creators: Jørgensen
Collection: Game Studies
Views: 5/375
This article addresses how audio works as support for gameplay while remaining true to the perceived reality of the game world in World of Warcraft's PvP Battlegrounds. The argument is that the interpretation of game audio is highly contextual, and that the player must understand the specific situation as a whole in order to understand what a specific auditory signal indicates.
Added by: sirfragalot  
WIKINDX 6.4.9 | Total resources: 1084 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)

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