Sound Research WIKINDX |
Resource type: Web Article Peer reviewed ID no. (ISBN etc.): 1604-7982 BibTeX citation key: Jorgensen2008 Email resource to friend View all bibliographic details |
Categories: Sound Design Creators: Jørgensen Collection: Game Studies |
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Abstract |
This article addresses how audio works as support for gameplay while remaining true to the perceived reality of the game world in World of Warcraft's PvP Battlegrounds. The argument is that the interpretation of game audio is highly contextual, and that the player must understand the specific situation as a whole in order to understand what a specific auditory signal indicates.
Added by: Mark Grimshaw-Aagaard |