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Jørgensen, K. (2008). Audio and gameplay: An analysis of PvP battlegrounds in World of Warcraft. Game Studies, 8(2). Retrieved January 6, 2009, from http://gamestudies.org/0802/articles/jorgensen 
Added by: Mark Grimshaw-Aagaard (06/01/2009, 04:42)   
Resource type: Web Article
Peer reviewed
ID no. (ISBN etc.): 1604-7982
BibTeX citation key: Jorgensen2008
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Categories: Sound Design
Creators: Jørgensen
Collection: Game Studies
Views: 6/597
Abstract
This article addresses how audio works as support for gameplay while remaining true to the perceived reality of the game world in World of Warcraft's PvP Battlegrounds. The argument is that the interpretation of game audio is highly contextual, and that the player must understand the specific situation as a whole in order to understand what a specific auditory signal indicates.
Added by: Mark Grimshaw-Aagaard  
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