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Ekman, I., & Kajastila, R. 2009, February 11—13 Localisation cues affect emotional judgements: Results from a user study on scary sound. Unpublished paper presented at AES 35th International Conference, London. 
Added by: sirfragalot (01/13/2009 04:08:34 AM)   
Resource type: Conference Paper
Peer reviewed
BibTeX citation key: Ekman
View all bibliographic details
Categories: Sound Design, Typologies/Taxonomies
Keywords: Horror
Creators: Ekman, Kajastila
Publisher: Audio Engineering Society (London)
Collection: AES 35th International Conference
Views: 6/505
"The current paradigm for creating emotional impact in game sound is to carefully choose which sounds to play. This paper takes an alternative approach, suggesting that emotional impact of sounds can be affected by choosing how to play those sounds. We describe a novel concept for emotional sound design - emotional fine-tuning - and show how it is possible to systematically influence the emotional impact of a single sound sample. A controlled user study with 8 subjects confirmed that changing the reproduction of a sample so that source localization of the sound is challenged will increase its perceived scariness compared to the same sound with clearly detectable source. The work extends experimental research on emotion perception in sound. It has practical implications for sound design in games and other interactive media."
Added by: sirfragalot  
Does the inability to locate a sound increase its scariness?
Added by: sirfragalot  
p.2   Following on work by:
R. Reber, N. Schwarz, and P. Winkielman, “Processing Fluency and Aesthetic Pleasure: Is Beauty in the Perceiver's Processing Experience?” Personality and Social Psychology Review, vol. 8, no. 4, pp. 364—382 (2004).

the authors suggest that negativity in sound perception is proportional to the fluency and ease of processing it (more difficult to understand, more scary).   Added by: sirfragalot
Keywords:   Horror perception
p.5   Results showed that:
1. front point sounds were less scary than back point sounds.
2. front point sounds are less scary than back spread sounds.
3. Following on from 2., increasing the spread of front sounds and decreasing the spread of back sounds lessened the difference in scariness.   Added by: sirfragalot
Keywords:   Horror Localization
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