Sound Research WIKINDX |
Resource type: Web Article BibTeX citation key: Snow2009 Email resource to friend View all bibliographic details |
Categories: History, Sound Design Keywords: History Creators: Snow Publisher: Condé Nast Digital Collection: ars technica |
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Abstract |
"Why are retro video game sounds are so lovable? Is it solely nostalgia, or is there something else at play? While age is certainly a factor, the limitless potential of modern technology is more to blame, says one industry analyst."
Added by: Mark Grimshaw-Aagaard |
Quotes |
A quote from Scott Steinberg: "Modern titles accurately replicate recognizable sounds such as gunfire or screeching tires,".
Added by: Mark Grimshaw-Aagaard
Keywords: Realism Comments: Not quite true. In FPS games, gunshots take their cue from Hollywood conventions where, for example, the sound of Arnie's shotgun is that of two cannons mixed together. Impact over authenticity and the replication of reality. Certainly it's a representation of a verisimilitudinous reality that has come about because of use and convention (mainly from Hollywood film -- ricochets are another example where every Cowboy's bullet ricochets unlike in reality). Additionally, in reality, tires don't screech all the time but in certain genres of film and game they do. There are two different (although often simultaneously used) practices of realism -- a realism of the properties of the sound object and a realism of the use of that sound object.... These bear a relation to reality that is anything from tenuous to strong. Added by: Mark Grimshaw-Aagaard (2009-03-20 05:39:27) |