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Brenton, H., Gillies, M., Ballin, D., & Chatting, D. 2005, September 6 The Uncanny Valley: Does it exist and is it related to presence? Paper presented at Proceedings of the Human-Animated Characters Interaction. 
Added by: sirfragalot (05/05/2009 08:36:59 AM)   Last edited by: sirfragalot (07/26/2018 10:36:59 AM)
Resource type: Proceedings Article
Peer reviewed
BibTeX citation key: Brenton2005
View all bibliographic details
Categories: General
Keywords: Emotion, Immersion, Perceptual hypotheses, Presence, Psychology, Uncanny
Creators: Ballin, Brenton, Chatting, Gillies
Collection: Proceedings of the Human-Animated Characters Interaction
Resources citing this (Bibliography: WIKINDX Master Bibliography)
Views: 7/583
Abstract
"The ‘ Uncanny Valley ' refers to a sense of unease and discomfort when people look at increasingly realistic virtual humans. Despite growing academic interest in the Uncanny Valley our understanding is limited and there has been little rigorous questioning to determine if the phenomenon actually exists. Researchers into immersive virtual reality have defined the term presence as “the feeling of being bodily in an externally-existing world”. The Uncanny Valley is relevant to a study of presence because it questions widely held assumptions about the correlation between realism and believability within a virtual world. This paper suggests that the theory of a ‘break in presence' is relevant to the Uncanny Valley. The uncanny effect may be analogous to a strong sense of presence clashing with cues indicating falsehood within a VR world. The eyes of virtual characters are probably crucial in this interaction because of their key role in attributing intentional states to other organisms. As immersive environments grow increasingly realistic they may themselves generate a type of Uncanny Valley response thus far only reported when observing virtual humans."
  
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