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Hoeger, L., & Huber, W. 2007, September 24—28 Ghostly manipulation: Fatal Frame II and the videogame uncanny. Paper presented at Situated Play, University of Tokyo. 
Added by: sirfragalot (05/08/2009 04:27:58 AM)   
Resource type: Proceedings Article
Peer reviewed
BibTeX citation key: Hoeger2007
View all bibliographic details
Categories: General
Keywords: Emotion, Horror, Uncanny
Creators: Hoeger, Huber
Publisher: DiGRA (University of Tokyo)
Collection: Situated Play
Views: 4/443
Abstract
"Through a close-play and close reading of the game Fatal Frame II, we identify the uniquely game-based aspects of the uncanny in a horror game. Subsequently, we engage in an interpretation of the game which centers on a psychoanalytic model of the avatar and theories of the twin."
Added by: sirfragalot  
WIKINDX 6.4.9 | Total resources: 1084 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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