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McGonigal, J. 'this is not a game': Immersive aesthetics and collective play. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne. 
Added by: Mark Grimshaw-Aagaard (9/17/04, 7:55 AM)   
Resource type: Proceedings Article
BibTeX citation key: McGonigal2003
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Categories: General
Keywords: Interaction
Creators: McGonigal
Publisher: DAC (RMIT, Melbourne)
Collection: 5th International Digital Arts and Culture Conference
Views: 6/764
The increasing convergence and mobility of digital network technologies have given rise to new, massively-scaled modes of social interaction where the physical and virtual worlds meet. This paper explores one product of these extreme networks, the emergent genre of immersive enter-tainment, as a potential tool for harnessing collective action. Through an analysis of the structure and rhetoric of immersive games, I explore how immersive aesthetics can generate a new sense of social agency in game players, and how collaborative play techniques can instruct real-world problem-solving.
Added by: Mark Grimshaw-Aagaard  
A description of collaborative game development and play online.
Added by: Mark Grimshaw-Aagaard  
WIKINDX 6.7.2 | Total resources: 1280 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)