Sound Research WIKINDX |
Resource type: Proceedings Article Peer reviewed DOI: 10.1007/978-3-540-88322-7_15 ID no. (ISBN etc.): 978-3-540-88321-0 BibTeX citation key: Nacke2008 Email resource to friend View all bibliographic details |
Categories: General Keywords: Cognition, First Person Shooters, Gameplay, Immersion, Interaction, Interface Design, Multimedia, Player experience, Psychology, Psychophysiology, Simulation, Technology, Virtual environment Creators: de Ruyter, IJsselsteijn, Lindley, Markopoulos, Nacke, Rowland, Stellmach Publisher: Springer-Verlag (Berlin Heidelberg) Collection: Fun and Games |
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Abstract |
Modern psychophysiological game research faces the problem that for understanding the computer game experience, it needs to analyze game events with high temporal resolution and within the game context. This is the only way to achieve greater understanding of gameplay and the player experience with the use of psychophysiological instrumentation. This paper presents a solution to recording in-game events with the frequency and accuracy of psychophysiological recording systems, by sending out event byte codes through a parallel port to the psychophysiological signal acquisition hardware. Thus, psychophysiological data can immediately be correlated with in-game data. By employing this system for psychophysiological game experiments, researchers will be able to analyze gameplay in greater detail in future studies.
Added by: Mark Grimshaw-Aagaard Last edited by: Deleted user |
Notes |
http://www.bth.se/fou/forskinfo.nsf/8ea71836fbadac09c125733300214ab9/906ba46a0c04d0a7c125753d003c5555!OpenDocument
Added by: Deleted user |