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Nacke, L., Lindley, C. A., & Stellmach, S. 2008, October 20—21 Log who's playing: Psychophysiological game analysis made easy through event logging. Paper presented at Fun and Games, Eindhoven. 
Added by: sirfragalot (06/09/2009 05:00:35 AM)   Last edited by: Deleted user (07/31/2009 04:50:40 PM)
Resource type: Proceedings Article
Peer reviewed
DOI: 10.1007/978-3-540-88322-7_15
ID no. (ISBN etc.): 978-3-540-88321-0
BibTeX citation key: Nacke2008
View all bibliographic details
Categories: General
Keywords: Cognition, First Person Shooters, Gameplay, Immersion, Interaction, Interface Design, Multimedia, Player experience, Psychology, Psychophysiology, Simulation, Technology, Virtual environment
Creators: de Ruyter, IJsselsteijn, Lindley, Markopoulos, Nacke, Rowland, Stellmach
Publisher: Eindhoven University of Technology (Eindhoven)
Collection: Fun and Games
Views: 2/458
Modern psychophysiological game research faces the problem that for understanding the computer game experience, it needs to analyze game events with high temporal resolution and within the game context. This is the only way to achieve greater understanding of gameplay and the player experience with the use of psychophysiological instrumentation. This paper presents a solution to recording in-game events with the frequency and accuracy of psychophysiological recording systems, by sending out event byte codes through a parallel port to the psychophysiological signal acquisition hardware. Thus, psychophysiological data can immediately be correlated with in-game data. By employing this system for psychophysiological game experiments, researchers will be able to analyze gameplay in greater detail in future studies.
Added by: sirfragalot  Last edited by: Deleted user
Added by: Deleted user  
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