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Pace, S. 2008, May 12–15, Immersion, flow and the experiences of game players. Paper presented at Simulation Technology and Training Conference, Melbourne. 
Added by: Mark Grimshaw-Aagaard (11/27/09, 5:22 AM)   
Resource type: Proceedings Article
BibTeX citation key: Pace2008
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Categories: General
Keywords: Flow, Immersion
Creators: Pace
Publisher: simulation Industry Association of Australia (Melbourne)
Collection: Simulation Technology and Training Conference
Views: 4/769
Abstract
"Immersion—also described as engagement, involvement, presence, or a sense of ‘being there’ in a virtual environment—is widely considered to be a desirable element of instructional computer games and simulations, but the experience is poorly understood. This paper provides some insights into the nature of immersion obtained from a qualitative study of the flow experiences of computer game players. Flow is an enjoyable state of intense mental focus that is sometimes experienced by individuals who are engaged in a challenging activity."
Added by: Mark Grimshaw-Aagaard