Sound Research WIKINDX

WIKINDX Resources

Pace, S. 2008, May 12—15 Immersion, flow and the experiences of game players. Paper presented at Simulation Technology and Training Conference, Melbourne. 
Added by: sirfragalot (11/27/2009 05:22:11 AM)   
Resource type: Proceedings Article
BibTeX citation key: Pace2008
View all bibliographic details
Categories: General
Keywords: Flow, Immersion
Creators: Pace
Publisher: simulation Industry Association of Australia (Melbourne)
Collection: Simulation Technology and Training Conference
Views: 3/346
"Immersion—also described as engagement, involvement, presence, or a sense of ‘being there’ in a virtual environment—is widely considered to be a desirable element of instructional computer games and simulations, but the experience is poorly understood. This paper provides some insights into the nature of immersion obtained from a qualitative study of the flow experiences of computer game players. Flow is an enjoyable state of intense mental focus that is sometimes experienced by individuals who are engaged in a challenging activity."
Added by: sirfragalot  
WIKINDX 6.4.9 | Total resources: 1084 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)

PHP execution time: 0.09663 s
SQL execution time: 0.08690 s
TPL rendering time: 0.00443 s
Total elapsed time: 0.18796 s
Peak memory usage: 9.5583 MB
Memory at close: 9.3941 MB
Database queries: 57