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Paul, L. J. (2003). Audio prototyping with pure data. Gamasutra, Retrieved September 15, 2003, from http://www.gamasutra.co ... /20030528/paul_01.shtml 
Added by: Mark Grimshaw-Aagaard (17/09/2004, 09:30)   
Resource type: Web Article
Published
BibTeX citation key: Paul2003
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Categories: Sound Design
Keywords: Interaction
Creators: Paul
Collection: Gamasutra
Views: 3/1220
Notes
Pure Data is an audio-interactivity prototyping tool.
Added by: Mark Grimshaw-Aagaard  
Quotes
  
"Like film and television, game-audio contains music, speech and sound effects. But games also require interactivity and real-time effects applied to the audio. When this occurs, game audio moves further away from its roots in linear media."
  Added by: Mark Grimshaw-Aagaard  (03/12/2004, 10:36)
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