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Paul, L. J. (2003). Audio prototyping with pure data. Gamasutra, Retrieved September 15, 2003, from ... /20030528/paul_01.shtml 
Added by: Mark Grimshaw-Aagaard (9/17/04, 9:30 AM)   
Resource type: Web Article
BibTeX citation key: Paul2003
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Categories: Sound Design
Keywords: Interaction
Creators: Paul
Collection: Gamasutra
Views: 13/920
Pure Data is an audio-interactivity prototyping tool.
Added by: Mark Grimshaw-Aagaard  
   "Like film and television, game-audio contains music, speech and sound effects. But games also require interactivity and real-time effects applied to the audio. When this occurs, game audio moves further away from its roots in linear media."   Added by: Mark Grimshaw-Aagaard