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Paul, L. J. (2003). Audio prototyping with pure data. Gamasutra, Retrieved September 15, 2003, from http://www.gamasutra.co ... /20030528/paul_01.shtml 
Added by: sirfragalot (09/17/2004 09:30:29 AM)   
Resource type: Web Article
BibTeX citation key: Paul2003
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Categories: Sound Design
Keywords: Interaction
Creators: Paul
Collection: Gamasutra
Views: 2/535
Notes
Pure Data is an audio-interactivity prototyping tool.
Added by: sirfragalot  
Quotes
   "Like film and television, game-audio contains music, speech and sound effects. But games also require interactivity and real-time effects applied to the audio. When this occurs, game audio moves further away from its roots in linear media."   Added by: sirfragalot
WIKINDX 6.4.9 | Total resources: 1084 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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