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Brown, E., & Cairns, P. 2004, April 24—29 A grounded investigation of game immersion. Paper presented at Human Factors in Computing Systems, Vienna. 
Added by: sirfragalot (12/03/2009 04:17:59 AM)   Last edited by: sirfragalot (02/15/2014 05:15:44 PM)
Resource type: Proceedings Article
Peer reviewed
DOI: 10.1145/985921.986048
ID no. (ISBN etc.): 1-58113-703-6
BibTeX citation key: Brown2004a
View all bibliographic details
Categories: General
Keywords: Immersion
Creators: Brown, Cairns
Publisher: Association for Computing Machinery (Vienna)
Collection: Human Factors in Computing Systems
Views: 4/455
Abstract
"The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done to define immersion based on the experiences of games. Grounded Theory is used to construct a robust division of immersion into three levels: engagement, engrossment and total immersion. This division alone suggests new lines for investigating immersion and transferring it into software domains other than games."
Added by: sirfragalot  Last edited by: sirfragalot
WIKINDX 6.4.9 | Total resources: 1084 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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