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Brown, E., & Cairns, P. 2004, April 24–29, A grounded investigation of game immersion. Paper presented at Human Factors in Computing Systems. 
Added by: Mark Grimshaw-Aagaard (03/12/2009, 04:17)   Last edited by: Mark Grimshaw-Aagaard (22/12/2021, 10:35)
Resource type: Proceedings Article
Peer reviewed
DOI: 10.1145/985921.986048
ID no. (ISBN etc.): 1-58113-703-6
BibTeX citation key: Brown2004a
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Categories: General
Keywords: Immersion
Creators: Brown, Cairns
Publisher: ACM
Collection: Human Factors in Computing Systems
Views: 11/732
Abstract
"The term immersion is widely used to describe games but it is not clear what immersion is or indeed if people are using the same word consistently. This paper describes work done to define immersion based on the experiences of games. Grounded Theory is used to construct a robust division of immersion into three levels: engagement, engrossment and total immersion. This division alone suggests new lines for investigating immersion and transferring it into software domains other than games."
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Quotes
p.3   "Total immersion is presence."   Added by: Mark Grimshaw-Aagaard
Keywords:   Immersion
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)