Sound Research WIKINDX

WIKINDX Resources

Fairclough, S. H. 2007 Psychophysiological inference and physiological computer games. Paper presented at Brainplay’07: Brain-Computer Interfaces and Games, Salzburg, Austria. 
Added by: Mark Grimshaw-Aagaard (14/01/2010, 08:44)   Last edited by: Mark Grimshaw-Aagaard (14/01/2010, 08:45)
Resource type: Proceedings Article
Published
BibTeX citation key: Fairclough2007
Email resource to friend
View all bibliographic details
Categories: General
Keywords: Emotion, Engagement, Psychology, Psychophysiology
Creators: Fairclough
Publisher: Workshop at the Int. Conf. on Advances in Computer Entertainment (Salzburg, Austria)
Collection: Brainplay’07: Brain-Computer Interfaces and Games
Views: 8/1254
Abstract
"This paper is concerned with the use of real-time psychophysiological monitoring to control the interaction between the player and the computer game. In the context of the current paper, psychophysiology is used to represent the cognitive/motivational/emotional state of the player. The paper explores fundamental concepts and assumptions underpinning the design of a physiological computer game, including: (1) the use of psycho-physiological inference, (2) the representation of the state of the player, and (3) the biocybernetic control loop."
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
WIKINDX 6.17.0 | Total resources: 1524 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA) | Time Zone: Europe/Copenhagen (+02:00)