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Fairclough, S. H. 2007, Psychophysiological inference and physiological computer games. Paper presented at Brainplay’07: Brain-Computer Interfaces and Games, Salzburg, Austria. 
Added by: Mark Grimshaw-Aagaard (14/01/2010, 09:44)   Last edited by: Mark Grimshaw-Aagaard (14/01/2010, 09:45)
Resource type: Proceedings Article
BibTeX citation key: Fairclough2007
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Categories: General
Keywords: Emotion, Engagement, Psychology, Psychophysiology
Creators: Fairclough
Publisher: Workshop at the Int. Conf. on Advances in Computer Entertainment (Salzburg, Austria)
Collection: Brainplay’07: Brain-Computer Interfaces and Games
Views: 11/651
Abstract
"This paper is concerned with the use of real-time psychophysiological monitoring to control the interaction between the player and the computer game. In the context of the current paper, psychophysiology is used to represent the cognitive/motivational/emotional state of the player. The paper explores fundamental concepts and assumptions underpinning the design of a physiological computer game, including: (1) the use of psycho-physiological inference, (2) the representation of the state of the player, and (3) the biocybernetic control loop."
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)