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Resource type: Proceedings Article BibTeX citation key: Fairclough2007 Email resource to friend View all bibliographic details |
Categories: General Keywords: Emotion, Engagement, Psychology, Psychophysiology Creators: Fairclough Publisher: Workshop at the Int. Conf. on Advances in Computer Entertainment (Salzburg, Austria) Collection: Brainplay’07: Brain-Computer Interfaces and Games |
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Abstract |
"This paper is concerned with the use of real-time psychophysiological monitoring to control the interaction between the player and the computer game. In the context of the current paper, psychophysiology is used to represent the cognitive/motivational/emotional state of the player. The paper explores fundamental concepts and assumptions underpinning the design of a physiological computer game, including: (1) the use of psycho-physiological inference, (2) the representation of the state of the player, and (3) the biocybernetic control loop."
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |