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Grimshaw, M. (2010). Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugador. Comunicar, 34, 73–81. 
Added by: sirfragalot (03/08/2010 08:11:43 AM)   Last edited by: sirfragalot (04/19/2010 08:43:26 AM)
Resource type: Journal Article
Peer reviewed
DOI: 10.3916/C34-2010-02-07
ID no. (ISBN etc.): 1134-3478
BibTeX citation key: Grimshaw2010
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Categories: General
Keywords: Ecology, Engagement, Immersion
Creators: Grimshaw
Collection: Comunicar
Views: 3/386
"This essay examines the relationship between player and diegetic sound FX in immersive computer game environments and how this relationship leads, in large part, to the contextualization of the player within the virtual world of the game. This contextualization presupposes a primarily sonically-based perception of objects and events in the world and, in a multi-player game, this ultimately leads to communication between players through the medium of diegetic sound. The players’ engagement with, and immersion in, the game’s acoustic environment is the result of a relationship with sound that is technologically mediated. The game engine, for example, produces a range of environmental or ambient sounds and almost every player action has a corresponding sound. A variety of relevant theories and disciplines are assessed for the methodological basis of the points raised, such as film sound theory and sonification, and, throughout, the First-Person Shooter sub-genre is used as an exemplar. Such games include the «Doom» and «Quake» series, the «Half-Life» series and derivatives and later games such as «Left 4 Dead». The combination of the acoustic environment, the interactive placement of the player – as embodied by his virtual, prosthetic arms – in the environment and the sonic relationships between players produces the acoustic ecology. An exposition of this multi-player communication and the resultant acoustic ecology and player immersion, is the main objective of the essay."
Added by: sirfragalot  Last edited by: sirfragalot
Article in Spanish. English title is: "Player Relationships as Mediated Through Sound in Immersive Multi-player Computer Games"
Added by: sirfragalot  Last edited by: sirfragalot
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