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Primentas, G. (2003). The musical aspects of sound (pitch, dynamics, timbre) as the core element for interaction in sound based computer games. Unpublished thesis master's, The London Institute. 
Added by: sirfragalot (11/29/2004 11:31:31 AM)   Last edited by: sirfragalot (11/04/2006 12:00:59 PM)
Resource type: Thesis/Dissertation
BibTeX citation key: Primentas2003
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Categories: Sound Design
Keywords: Interaction
Creators: Primentas
Publisher: The London Institute
Views: 4/545
Notes
26pp.

Use made of Chion.
Added by: sirfragalot  Last edited by: sirfragalot
Quotes
p.12   Discussing role of sound in computer games, Primentas uses example of Atari's Pong (the first commercial game with sound). Three roles: "functional, aesthetic, promotional"   Added by: sirfragalot
p.13   Paraphrasing McDonald (2001): the 'death' sound of Pac-Man became the universally accepted "symbol of defeat."   Added by: sirfragalot
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