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Garner, T., & Grimshaw, M. 2011, September 7–9. A climate of fear: Considerations for designing an acoustic ecology for fear. Paper presented at Audio Mostly 2011, New York. 
Added by: Mark Grimshaw-Aagaard (13/09/2011, 03:49)   Last edited by: Mark Grimshaw-Aagaard (20/07/2013, 14:18)
Resource type: Proceedings Article
Peer reviewed
Published
BibTeX citation key: Garner2011
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Categories: Game Design, Sound Design
Keywords: Acoustic ecology, Fear
Creators: Garner, Grimshaw
Publisher: ACM (New York)
Collection: Audio Mostly 2011
Views: 14/2021
Abstract
"This paper proposes a framework that incorporates fear, acoustics, thought processing and digital game sound theory; with the potential to not only improve understanding of our relationship with fear, but also generate a foundation for reliable and significant manipulation of the fear experience. A brief literature review provides the context for a discussion of fear and sound in virtual worlds before the framework is described; concluding remarks point to future empirical work testing and refining the framework."
  
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