Sound Research WIKINDX |
Resource type: Book Chapter DOI: 10.1145/2371456.2371458 ID no. (ISBN etc.): 978-1-4503-1569-2 BibTeX citation key: Grimshaw2012a Email resource to friend View all bibliographic details |
Categories: Sound Design Keywords: Creativity Creators: Garner, Grimshaw Publisher: Association for Computing Machinery Collection: Proceedings of the 7th Audio Mostly Conference: A Conference on Interaction with Sound |
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Abstract |
This paper poses the question: How can sound be used to function analogously to the function of the images in a graph in order to create the conditions for creative thought and insight to occur and thus to facilitate the synthesis of new knowledge? It uses this to develop further questions and a research agenda. In particular, it is concerned with the use of sonification of the non-audio data and concepts represented in a diagram or graph and the techniques that might be used to foster a creative research environment using sound. The ultimate goal of the research agenda is to go beyond sonification and to use sound pro-actively in a Virtual Research Environment in order to create the conditions for creative thinking and insight to occur with the hope that this may then lead to the synthesis of new knowledge.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |