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Hug, D. (2011). New wine in new skins: Sketching the future of game sound design. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 384–415). Hershey (PA): IGI.
Added by: sirfragalot (02/17/2013 03:28:31 PM) Last edited by: sirfragalot (05/14/2021 08:37:45 AM)
|Resource type: Book Article
ID no. (ISBN etc.): 978-1-61692-828-5
BibTeX citation key: Hug2011
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|Categories: Sound Design
Keywords: sound design, Technology
Creators: Grimshaw, Hug
Publisher: IGI (Hershey (PA))
Collection: Game sound technology and player interaction: concepts and developments
"With the disappearance of technological constraints and their often predetermining impact upon design, computer game sound has the opportunity to develop into many innovative and unique aesthetic directions. This article reflects upon related discourse and design practice, which seems strongly influenced by mainstream Hollywood film and by a striving for naturalism and the simulation of “reality.” It is proposed that this constitutes an unnecessary limitation to the development and maturation of game sound. Interestingly, a closer understanding of aesthetic innovations of film sound, in particular in relation to what can be termed “liberation of the soundtrack,” can indicate thus far unexploited potential for game sound. Combined with recent innovations in creative practice and technology, they serve as inspiration to propose new directions for game sound design, taking into account the inherent qualities of the interactive medium and the technological and aesthetic possibilities associated with it."
"If the game is part of the same system as the player, the narrative world and the existential world of the player merge into one"
Added by: sirfragalot
Keywords: Diegetic/non-diegetic Narrative Virtual environment
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