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Grimshaw, M., & Garner, T. (2014). Embodied virtual acoustic ecologies of computer games. In K. E. Collins, B. Kapralos & H. Tessler (Eds.), The Oxford Handbook of Interactive Audio. (pp. 181–195). New York: Oxford University Press. 
Added by: Mark Grimshaw-Aagaard (5/13/13, 9:06 AM)   Last edited by: Mark Grimshaw-Aagaard (5/16/14, 10:08 AM)
Resource type: Book Chapter
BibTeX citation key: Grimshaw2014
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Categories: Embodied Cognition, Sound Design
Keywords: Biofeedback, Embodied cognition, Emotion, Psychophysiology, Sonification, sound design
Creators: Collins, Garner, Grimshaw, Kapralos, Tessler
Publisher: Oxford University Press (New York)
Collection: The Oxford Handbook of Interactive Audio
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