Sound Research WIKINDX

WIKINDX Resources

Garner, T. A., & Grimshaw, M. (2014). Sonic virtuality: Understanding audio in a virtual world. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 364–377). New York: Oxford University Press. 
Added by: sirfragalot (01/18/2014 12:55:19 PM)   
Resource type: Book Article
DOI: 10.1093/oxfordhb/9780199826162.013.041
ID no. (ISBN etc.): 9780199826162
BibTeX citation key: Garner2014
View all bibliographic details
Categories: General
Keywords: Acoustic ecology, Aural Imagery, Cognition, Imagination, Reality/Virtuality/Actuality, Virtual environment, Virtuality
Creators: Garner, Grimshaw
Publisher: Oxford University Press (New York)
Collection: The Oxford Handbook of Virtuality
Views: 3/333
"This chapter examines the acoustic ecologies of digital games, particularly those of first-person shooters, through the lenses of concepts of artificiality, virtuality, and reality. Comparisons are made between the game acoustic ecology and acoustic ecologies outside the game world, and the question is posed: which is real and which is virtual, and, indeed, which aspects of the game’s acoustic ecology are real and which are virtual? The chapter suggests that part of the answer lies in the deeply personal and highly subjective nature of both virtuality and reality and, in order to illuminate this notion further in the context of sound, relevant concepts and ideas are made use of from theories of embodied cognition and the study of imagination."
WIKINDX 6.4.9 | Total resources: 1084 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)

PHP execution time: 0.10531 s
SQL execution time: 0.42864 s
TPL rendering time: 0.00495 s
Total elapsed time: 0.53890 s
Peak memory usage: 9.5624 MB
Memory at close: 9.3982 MB
Database queries: 64