Sound Research WIKINDX |
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| Resource type: Book Chapter Published DOI: 10.1093/oxfordhb/9780199826162.013.028 ID no. (ISBN etc.): 9780199826162 BibTeX citation key: Collins2014 Email resource to friend View all bibliographic details |
Categories: Sound Design Keywords: Immersion Creators: Collins, Grimshaw Publisher: Oxford University Press (New York) Collection: The Oxford Handbook of Virtuality |
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| Abstract |
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"The fourth wall is a term borrowed from dramatic theory that considers the theatrical stage as having three walls (two sides and a rear) and an invisible fourth-wall boundary between the actors and audience. This chapter considers the experience of user-generated sonic content in virtual worlds in terms of the concept of the fourth wall, situating this content in regards to the dynamic between audience and virtual space. While much of the work on user-generated content in virtual worlds has focused on this relationship between developers and players, there are many interesting aspects of user-generated content that have been neglected, particularly when it comes to sound. The chapter argues that user-generated sound is in a unique position with regards to breaking the fourth wall, presenting an overview of user-generated content in virtual worlds, and exploring how user-generated content contributes to the social interactions that occur and to the breakdown of the fourth wall. The chapter then focuses on the types of auditory content that are generated and shared between players, situating the use of sound as a mediator between the virtual and the real world spaces."
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