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Tinwell, A., Grimshaw, M., & Abdel Nabi, D. (2014). The uncanny valley and nonverbal communication in virtual characters. In J. Tanenbaum, M. Seif El-Nasr & M. Nixon (Eds), Nonverbal Communication in Virtual Worlds: Understanding and Designing Epressive Characters (pp. 325–341).ETC Press.
Added by: sirfragalot (02/08/2014 12:21:08 PM)
|Resource type: Book Article
ID no. (ISBN etc.): 978-1-304-81204-9
BibTeX citation key: Tinwell2014
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Creators: Abdel Nabi, Grimshaw, Nixon, Seif El-Nasr, Tanenbaum, Tinwell
Publisher: ETC Press
Collection: Nonverbal Communication in Virtual Worlds: Understanding and Designing Epressive Characters
This chapter provides an overview of a current research project investigating the Uncanny Valley phenomenon in realistic, human-like virtual characters. The research methods used in this work include a retrospective of both empirical studies and philosophical writings on the Uncanny.
No other research has explored the notion that realistic, human-like, virtual characters are regarded less favorably due to a perceived diminished degree of responsiveness in facial expression, specifically, nonverbal communication (NVC) in the upper face
This research is relevant to embodied conversational agents used in a wider context such as therapeutic and e-learning applications and has an outreach to the disciplines of psychology, social psychology, game studies, animation and graphics, and human computer interaction.
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