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Marczak, R., Hanna, P., Rouas, J.-L., van Vught, J., & Schott, G. 2014, September 14–20, Sound analysis of gameplay footage [echos] to the understanding of player experience [ethos]: An interdisciplinary approach to feedback-based gameplay metrics. Paper presented at 40th International Computer Music Conference/11th Sound & Music Computing Conference, Athens, Greece. 
Added by: Mark Grimshaw-Aagaard (20/12/2014, 10:28)   Last edited by: Mark Grimshaw-Aagaard (20/12/2014, 10:30)
Resource type: Proceedings Article
Peer reviewed
BibTeX citation key: Marczak2014
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Categories: General
Creators: Hanna, Marczak, Rouas, Schott, van Vught
Publisher: University of Athens (Athens, Greece)
Collection: 40th International Computer Music Conference/11th Sound & Music Computing Conference
Views: 231/816
Abstract
"In line with the ICMC|SMC|2014 conference theme “from digital echos to virtual ethos”, and the conference interdisciplinary main objective; the present paper is seeking to demonstrate that the sound feedback stream produced by videogames when activated by players (echos) can be automatically analyzed in order to study how sound can, not only, describe a gameplay performance, but also help to understand player experience and emotions (ethos). To do so, the present paper illustrates how sound processing algorithms can be applied in the game studies discipline in order to assess and understand better how players engage with videogames. The present paper proposes to adapt the Feedback-based Gameplay Metrics method, successfully applied to the analysis of gameplay footage video stream [17], to the sound stream, via the automatic"
  
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