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Grimshaw, M. (2016). Computer game sound: From diegesis to immersion to sonic emotioneering. In J. G. Papenburg & H. Schulze (Eds), Sound as Popular Culture: A Research Companion Cambridge, Massachusetts: MIT Press. 
Added by: Mark Grimshaw-Aagaard (11/10/2015, 08:55)   Last edited by: Mark Grimshaw-Aagaard (12/10/2015, 08:05)
Resource type: Book Chapter
BibTeX citation key: Grimshaw2016a
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Categories: General
Creators: Grimshaw, Papenburg, Schulze
Publisher: MIT Press (Cambridge, Massachusetts)
Collection: Sound as Popular Culture: A Research Companion
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