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Grimshaw, M. (2016). Computer game sound: From diegesis to immersion to sonic emotioneering. In J. G. Papenburg & H. Schulze (Eds), Sound as Popular Culture: A Research Companion Cambridge, Massachusetts: MIT Press. 
Added by: sirfragalot (10/11/2015 08:55:07 AM)   Last edited by: sirfragalot (10/12/2015 08:05:51 AM)
Resource type: Book Article
BibTeX citation key: Grimshaw2016a
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Categories: General
Creators: Grimshaw, Papenburg, Schulze
Publisher: MIT Press (Cambridge, Massachusetts)
Collection: Sound as Popular Culture: A Research Companion
Views: 3/299
WIKINDX 6.4.9 | Total resources: 1084 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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