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Howells, S. A. (2002). Watching a game, playing a movie When media collide. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 110–121). London: Wallflower Press. Added by: Mark Grimshaw-Aagaard (9/30/04, 8:02 AM) |
Resource type: Book Article BibTeX citation key: Howells2002 Email resource to friend View all bibliographic details |
Categories: General Creators: Howells, King, Krzywinska Publisher: Wallflower Press (London) Collection: Screenplay: Cinema/Videogames/Interfaces |
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Notes |
A vaguely technical description of how and why game designers insert filmic cut-scenes and description of 'classic Hollywood' technique as used in those inserts.
Added by: Mark Grimshaw-Aagaard |