Sound Research WIKINDX

WIKINDX Resources

Howells, S. A. (2002). Watching a game, playing a movie: When media collide. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 110–121). London: Wallflower Press. 
Added by: Mark Grimshaw-Aagaard (30/09/2004, 08:02)   
Resource type: Book Chapter
BibTeX citation key: Howells2002
Email resource to friend
View all bibliographic details
Categories: General
Creators: Howells, King, Krzywinska
Publisher: Wallflower Press (London)
Collection: Screenplay: Cinema/Videogames/Interfaces
Views: 12/652
Notes
A vaguely technical description of how and why game designers insert filmic cut-scenes and description of 'classic Hollywood' technique as used in those inserts.
Added by: Mark Grimshaw-Aagaard  
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)