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Howells, S. A. (2002). Watching a game, playing a movie When media collide. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 110–121). London: Wallflower Press. 
Added by: Mark Grimshaw-Aagaard (9/30/04, 8:02 AM)   
Resource type: Book Article
BibTeX citation key: Howells2002
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Categories: General
Creators: Howells, King, Krzywinska
Publisher: Wallflower Press (London)
Collection: Screenplay: Cinema/Videogames/Interfaces
Views: 4/624
A vaguely technical description of how and why game designers insert filmic cut-scenes and description of 'classic Hollywood' technique as used in those inserts.
Added by: Mark Grimshaw-Aagaard  
WIKINDX 6.7.2 | Total resources: 1280 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)