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Liang, W., & Tan, M. C. C. (2002). Vision and virtuality: The construction of narrative space in film and computer games. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 98–109). London: Wallflower Press. 
Added by: Mark Grimshaw-Aagaard (9/22/05, 1:11 PM)   Last edited by: Mark Grimshaw-Aagaard
Resource type: Book Article
BibTeX citation key: Liang2002
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Categories: Narrative
Keywords: Narrative
Creators: King, Krzywinska, Liang, Tan
Publisher: Wallflower Press (London)
Collection: Screenplay: Cinema/Videogames/Interfaces
Views: 10/765
Despite the title, the narrative discussed is purely visual.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
p.102   Paraphrasing Stephen Heath writing about film: "the centrality of vision is crucial in the constuction of narrative space."   Added by: Mark Grimshaw-Aagaard
WIKINDX 6.7.2 | Total resources: 1280 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)