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Liang, W., & Tan, M. C. C. (2002). Vision and virtuality: The construction of narrative space in film and computer games. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 98–109). London: Wallflower Press. Added by: Mark Grimshaw-Aagaard (9/22/05, 1:11 PM) Last edited by: Mark Grimshaw-Aagaard |
Resource type: Book Article BibTeX citation key: Liang2002 Email resource to friend View all bibliographic details |
Categories: Narrative Keywords: Narrative Creators: King, Krzywinska, Liang, Tan Publisher: Wallflower Press (London) Collection: Screenplay: Cinema/Videogames/Interfaces |
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Notes |
Despite the title, the narrative discussed is purely visual.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Quotes |
p.102 Paraphrasing Stephen Heath writing about film: "the centrality of vision is crucial in the constuction of narrative space." Added by: Mark Grimshaw-Aagaard |