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Liang, W., & Tan, M. C. C. (2002). Vision and virtuality: The construction of narrative space in film and computer games. In G. King & T. Krzywinska (Eds.), Screenplay: Cinema/Videogames/Interfaces. (pp. 98–109). London: Wallflower Press. 
Added by: Mark Grimshaw-Aagaard (22/09/2005, 13:11)   Last edited by: Mark Grimshaw-Aagaard
Resource type: Book Chapter
Published
BibTeX citation key: Liang2002
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Categories: Narrative
Keywords: Narrative
Creators: King, Krzywinska, Liang, Tan
Publisher: Wallflower Press (London)
Collection: Screenplay: Cinema/Videogames/Interfaces
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Notes
Despite the title, the narrative discussed is purely visual.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Quotes
p. 102  
Paraphrasing Stephen Heath writing about film: "the centrality of vision is crucial in the constuction of narrative space."
  Added by: Mark Grimshaw-Aagaard  (03/12/2004, 10:36)
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