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Walther-Hansen, M., & Grimshaw, M. 2016, October 2–4, Being in a virtual world: Presence, environment, salience, sound. Paper presented at Audio Mostly 2016, Piteå, Sweden. 
Added by: Mark Grimshaw-Aagaard (08/11/2016, 09:26)   Last edited by: Mark Grimshaw-Aagaard (28/08/2020, 21:08)
Resource type: Proceedings Article
Peer reviewed
DOI: 10.1145/2986416.2986425
ID no. (ISBN etc.): 78-1-4503-4822-5
BibTeX citation key: WaltherHansen2016
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Categories: General
Keywords: Immersion, Presence, Salience, Schemas, Self-presence
Creators: Grimshaw, Walther-Hansen
Publisher: Interactive Institute (Piteå, Sweden)
Collection: Audio Mostly 2016
Views: 9/487
Abstract
"We present a theoretical model of how presence is achieved in virtual worlds, from which future frameworks prescribing the sensory design of such worlds can be constructed. Drawing on the study of cognitive metaphors and the concept that sound is an emergent perception we offer an account of the environment as a salient and dynamic construct that functions as a metonym for the nonself. Separating environment from world, we discuss the role of sound in the forming of the environment and argue that it is this environment that establishes the means for presence because it is the process behind the construction of the environment that individuates self from nonself and such differentiation is a defining feature of the concept of presence."
  
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