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Carr, D. (2002). Playing with Lara. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 171–180). London: Wallflower Press. 
Added by: Mark Grimshaw-Aagaard (05/10/2004, 12:03)   Last edited by: Mark Grimshaw-Aagaard (25/10/2021, 13:44)
Resource type: Book Chapter
BibTeX citation key: Carr2002
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Categories: General
Keywords: Acousmatic sound
Creators: Carr, King, Krzywinska
Publisher: Wallflower Press (London)
Collection: Screenplay: Cinema/Videogames/Interfaces
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Notes
If any academic article were a candidate for Private Eye's Pseuds' Corner, this is it. At times, the langauge borders on the messianic.
  
Quotes
p.173   "Cinematic space is haunted by what remains just off-screen, especially in a scary movie, but digital game space seems less able to evoke such resonance. The creepiest monsters in tomb Raider are those that manage, in their murmerings and groans, to attain a kind of uncanny, auditory ambiguity despite their digital construction."   Added by: Mark Grimshaw-Aagaard
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