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Bridgett, R. (2003). Off screen sound in interactive media. Retrieved September 9, 2003, from http://www3.sympatico.ca/qualish/off.htm 
Added by: sirfragalot (09/06/2004 05:10:58 PM)   
Resource type: Web Article
BibTeX citation key: Bridgett2003
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Categories: Sound Design
Keywords: Acousmatic sound
Creators: Bridgett
Resources citing this (Bibliography: WIKINDX Master Bibliography)
Views: 2/611
Notes
Short paper that roughly jots down some tips for budding game sound designers. Various acousmatic scenarios are suggested that are used in today's FPS games.

Makes case for bringing off-screen audio into greater prominence in all settings in addition to dark/horror settings.
Added by: sirfragalot  
Quotes
   States that sound becomes more "active" and functional the darker the lighting on screen. Describing the majority of computer games.   Added by: sirfragalot
   Talking of acousmatic, off-screen sounds. Suggests little use of such sounds in computer games beyond "mere wallpaper".

"When elements in the game environment aren't seen but heard, audio designers tap into the best rendering engine available -- the player's imagination."   Added by: sirfragalot
WIKINDX 6.4.9 | Total resources: 1083 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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