Sound Research WIKINDX |
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Resource type: Web Article BibTeX citation key: Bridgett2003 Email resource to friend View all bibliographic details |
Categories: Sound Design Keywords: Acousmatic sound Creators: Bridgett |
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Notes |
Short paper that roughly jots down some tips for budding game sound designers. Various acousmatic scenarios are suggested that are used in today's FPS games. Makes case for bringing off-screen audio into greater prominence in all settings in addition to dark/horror settings. |
Quotes |
States that sound becomes more "active" and functional the darker the lighting on screen. Describing the majority of computer games. Added by: Mark Grimshaw-Aagaard |
Talking of acousmatic, off-screen sounds. Suggests little use of such sounds in computer games beyond "mere wallpaper". "When elements in the game environment aren't seen but heard, audio designers tap into the best rendering engine available -- the player's imagination." Added by: Mark Grimshaw-Aagaard |