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Krzywinska, T. (2002). Hands-on horror. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 206–223). London: Wallflower Press. 
Added by: Mark Grimshaw-Aagaard (10/5/04, 12:09 PM)   
Resource type: Book Article
BibTeX citation key: Krzywinska2002
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Categories: General
Keywords: Horror, Interaction
Creators: King, Krzywinska
Publisher: Wallflower Press (London)
Collection: Screenplay: Cinema/Videogames/Interfaces
Views: 6/766
A discussion of moral frameworks in horror games (compared to film) and the implications for such frameworks of interactivity and choice.
Added by: Mark Grimshaw-Aagaard  
p.213   Talking of horror in film and game: "Sound also plays a crucial role in both media to evoke the emotional impact of horror, and is often linked to the operation of the moral occult. Many videogames deploy sound as a key sign of impending danger, designed to agitate a tingling sense in anticipation of the need to act... These aural cues ... help to create an increased level of expectation and play a significant role in the creation of atmosphere as well as in emotional and structural dynamics of the games."   Added by: Mark Grimshaw-Aagaard
WIKINDX 6.7.2 | Total resources: 1280 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)