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Mestre, D. R. 2005. Immersion and presence. France: Movement & Perception, CNRS & University of the Mediterranean. [Article]  
Added by: Mark Grimshaw-Aagaard (29/01/2018, 15:26)   Last edited by: Mark Grimshaw-Aagaard (29/01/2018, 15:29)
Resource type: Unpublished Work
BibTeX citation key: Mestre2005
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Categories: General
Keywords: Immersion, Presence
Creators: Mestre
Publisher: Movement & Perception, CNRS & University of the Mediterranean (France)
Views: 10/288
Abstract
"In a Virtual Environment (VE), Immersion, defined in technical terms, is capable of producing a sensation of Presence, the sensation of being there (part of the VE), as regards the user (Ijsselsteijn & Riva, 2003). Presence is indeed, historically, at the core of Virtual Reality (VR). Presence has often be conceived as a sign of "ecological validity" of VR devices, also as a sign of potential positive transfer of skills or knowledge learned in a VE to the real world."
  
Quotes
p.1   "In a technical acceptation of the term, immersion is achieved by removing as many real world sensations as possible, and substituting these with the sensations corresponding to the VE. Immersion is by essence related to the multi-modal nature of the perceptual senses, and also to the interactive aspects of a VR experience."   Added by: Mark Grimshaw-Aagaard
Keywords:   Immersion Presence
Comments:

cf Slater (Slater 2003)



Slater, M. (2003). A note on presence terminology. Presence Connect, 3(3).   Added by: Mark Grimshaw-Aagaard  (2018-01-29 15:29:22)
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