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Flach, J. M., & Holden, J. G. (1998). The reality of experience: Gibson's way. Presence: Teleoperators and Virtual Environments, 7(1), 90–95. 
Added by: sirfragalot (02/14/2018 12:08:18 PM)   Last edited by: sirfragalot (09/11/2018 05:21:24 PM)
Resource type: Journal Article
Peer reviewed
ID no. (ISBN etc.): 1054-7460
BibTeX citation key: Flach1998
View all bibliographic details
Categories: General
Keywords: Affordance, Immersion, Presence, Presence (definition), Realism, Reality/Virtuality/Actuality, Self-presence
Creators: Flach, Holden
Publisher: MIT Press (Cambridge, Massachusetts)
Collection: Presence: Teleoperators and Virtual Environments
Views: 5/131
Abstract
"This paper considers some first principles that might provide a basis for an objective science of experience (presence or immersion). Dimensions that are considered include classical Newtonian measures of the distal stimulus, changes in neural mechanisms reflecting the proximal stimulus, information theoretic measures of the statistical properties of events, and functional properties related to intentions and abilities. Gibson's ecological framework is suggested as a promising functional approach for defining the reality of experience in relation to the problem of designing virtual environments. This approach emphasizes the tight coordination between perception and action and fixes the measurement coordinate system relative to the capacity for action."
  
Notes
Suggests James J. Gibson's theory of ecological perception/affordances as a means objectively measure the reality of experience that, for the authors, is what presence/immersion is.

Provides an interesting and very brief summary of different yardsticks for measuring reality.


Added by: sirfragalot  Last edited by: sirfragalot
Quotes
p.94   Re Gibson, "action takes precedence. The experience depends more on what can be "done" than on the quality of visual or acoustic images."   Added by: sirfragalot
Keywords:   Affordance Immersion Presence Realism Reality/Virtuality/Actuality
p.94   "in the design of experiences in virtual environments the constraints on action take precedence over the constraints on perception."   Added by: sirfragalot
Keywords:   Affordance Immersion Presence Realism Reality/Virtuality/Actuality
p.95   "the reality of experience (i.e. presence or immersion)."   Added by: sirfragalot
Keywords:   Affordance Immersion Presence Realism Reality/Virtuality/Actuality
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