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Bystrom, K.-E., Barfield, W., & Hendrix, C. (1999). A conceptual model of the sense of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 8(2), 241–244. 
Added by: Mark Grimshaw-Aagaard (25/02/2018, 09:41)   Last edited by: Mark Grimshaw-Aagaard (11/09/2018, 17:22)
Resource type: Journal Article
Peer reviewed
DOI: 10.1162/105474699566107
ID no. (ISBN etc.): 1054-7460
BibTeX citation key: Bystrom1999
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Categories: General
Keywords: Immersion, Presence, Presence (definition), Self-presence
Creators: Barfield, Bystrom, Hendrix
Publisher: MIT Press (Cambridge, Massachusetts)
Collection: Presence: Teleoperators and Virtual Environments
Resources citing this (Bibliography: WIKINDX Master Bibliography)
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Abstract
"This paper proposes a model of interaction in virtual environments which we term the immersion, presence, performance (IPP) model. This model is based on previous models of immersion and presence proposed by Barfield and colleagues and Slater and colleagues. The IPP model describes the authors' current conceptualization of the effects of display technology, task demands, and attentional resource allocation on immersion, presence, and performance in virtual environments. The IPP model may be useful for developing a theoretical framework for research on presence and for interpreting the results of empirical studies on the sense of presence in virtual environments. The model may also be of interest to designers of virtual environments."
  
Notes
Attempts to merge to competing models of presence into one.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
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