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Wolf, M. J. P. (2001). Space in the video game. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 51–75). Austin: University of Texas Press. 
Added by: sirfragalot (10/08/2004 05:10:37 PM)   
Resource type: Book Article
BibTeX citation key: Wolf2001b
View all bibliographic details
Categories: Game Design
Keywords: Visual Space
Creators: Wolf
Publisher: University of Texas Press (Austin)
Collection: The Medium of the Video Game
Resources citing this (Bibliography: WIKINDX Master Bibliography)
Views: 3/575
Notes
Provides 11 types of visual space in video games. Very brief mention of sound in the section on three-dimensional space.
Added by: sirfragalot  
Quotes
p.66   While discussing the variety of video game representations of space, the 10th type is the three-dimensional environment (interactive). "Battlezone was also the first game to feature off-screen sound and events; sounds of the player's tank getting hit indicated an off-screen tank's attack, alerting the player to turn and fight. The first-person perspective increased the importance of off-screen space because it positioned the player within the space subjectively, as opposed to the third-person objective view in eariler games. This shift also allowed a more mature usage of off-screen space and one closer to that of cinematic off-screen space."   Added by: sirfragalot
WIKINDX 6.4.9 | Total resources: 1084 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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