Sound Research WIKINDX |
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Wolf, M. J. P. (2001). Space in the video game. In M. J. P. Wolf (Ed), The Medium of the Video Game (pp. 51–75). Austin: University of Texas Press. Added by: Mark Grimshaw-Aagaard (10/8/04, 5:10 PM) |
Resource type: Book Chapter BibTeX citation key: Wolf2001b Email resource to friend View all bibliographic details |
Categories: Game Design Keywords: Visual Space Creators: Wolf Publisher: University of Texas Press (Austin) Collection: The Medium of the Video Game |
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Notes |
Provides 11 types of visual space in video games. Very brief mention of sound in the section on three-dimensional space.
Added by: Mark Grimshaw-Aagaard |
Quotes |
p.66 While discussing the variety of video game representations of space, the 10th type is the three-dimensional environment (interactive). "Battlezone was also the first game to feature off-screen sound and events; sounds of the player's tank getting hit indicated an off-screen tank's attack, alerting the player to turn and fight. The first-person perspective increased the importance of off-screen space because it positioned the player within the space subjectively, as opposed to the third-person objective view in eariler games. This shift also allowed a more mature usage of off-screen space and one closer to that of cinematic off-screen space." Added by: Mark Grimshaw-Aagaard |