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Regenbrecht, H., & Schubert, T. (2002). Real and illusory interactions enhance presence in virtual environments. Presence: Teleoperators and Virtual Environments, 11(4), 425–434. 
Added by: Mark Grimshaw-Aagaard (3/1/18, 12:44 PM)   
Resource type: Journal Article
Peer reviewed
DOI: 10.1162/105474602760204318
ID no. (ISBN etc.): 1054-7460
BibTeX citation key: Regenbrecht2002
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Categories: General
Keywords: Immersion, Presence, Self-presence
Creators: Regenbrecht, Schubert
Publisher: MIT Press (Cambridge, Massachusetts)
Collection: Presence: Teleoperators and Virtual Environments
Views: 5/627
Abstract
"It has long been argued that the possibility to interact in and with a virtual environment (VE) enhances the sense of presence. On the basis of a three-component model of presence, we specify this hypothesis and argue that the mental representation of possible actions should especially enhance spatial presence, and to a lesser extent the involvement and realness of a VE. We support this hypothesis in three studies. A correlative study showed that self-reported interaction possibilities correlated significantly with spatial presence, but not with the other two factors. A first experimental study showed that possible self-movement significantly increased spatial presence and realness. A second experimental study showed that even the illusion of interaction, with no actual interaction taking place, significantly increased spatial presence."
  
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