Sound Research WIKINDX |
Resource type: Journal Article Peer reviewed DOI: 10.1162/pres.18.4.249 ID no. (ISBN etc.): 1054-7460 BibTeX citation key: Wagner2009 Email resource to friend View all bibliographic details |
Categories: General Keywords: Immersion, Presence, Self-presence Creators: Broll, Jacucci, Kuutii, McCall, Morrison, Schmalstieg, Terrin, Wagner Publisher: MIT Press (Cambridge, Massachusetts) Collection: Presence: Teleoperators and Virtual Environments |
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Abstract |
"Previous paradigms for presence research were primarily established in the context of virtual reality (VR). The objective of this paper is to introduce a new agenda for research on presence suitable for the domain of mixed reality (MR). While established assumptions and methods of presence research from VR are applicable to MR experiences, we argue that they are not necessarily meaningful or informative. Specifically, a shift of attention is needed away from psycho-physiological studies coming from a laboratory experiment tradition, toward an ecological-cultural approach that is applicable in real world situations and relies on ethnographic rather than fully controlled methods. We give a series of examples taken from the work on the European integrated research project IPCity, and discuss the implications of our findings."
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Notes |
Contains a useful critique of various definitions and approaches to presence.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Quotes |
pp.250–252
Quoting Milgram and Kishino (1994): mixed reality is "the merging of real and virtual worlds somewhere along the virtuality continuum which connects completely real environments to completely virtual ones. It is a sliding scale of complete virtuality on one end (virtual environments) to complete reality on the other (the real world)." (p.250)
Following Gibson, "there is no fundamental difference between the real and artificial environment—both of them are mediated" (p.252) Added by: Mark Grimshaw-AagaardKeywords: Immersion Presence Reality/Virtuality/Actuality |
p.250
"Presence is a phenomenon of human experience that occurs in the context of technologically mediated perception"
Added by: Mark Grimshaw-Aagaard
Keywords: Immersion Presence Reality/Virtuality/Actuality |