Sound Research WIKINDX

WIKINDX Resources

Wagner, I., Broll, W., Jacucci, G., Kuutii, K., McCall, R., & Morrison, A., et al. (2009). On the role of presence in mixed reality. Presence: Teleoperators and Virtual Environments, 18(4), 249–276. 
Added by: sirfragalot (03/09/2018 12:47:26 PM)   
Resource type: Journal Article
Peer reviewed
DOI: 10.1162/pres.18.4.249
ID no. (ISBN etc.): 1054-7460
BibTeX citation key: Wagner2009
View all bibliographic details
Categories: General
Keywords: Immersion, Presence, Self-presence
Creators: Broll, Jacucci, Kuutii, McCall, Morrison, Schmalstieg, Terrin, Wagner
Publisher: MIT Press (Cambridge, Massachusetts)
Collection: Presence: Teleoperators and Virtual Environments
Views: 2/75
Abstract
"Previous paradigms for presence research were primarily established in the context of virtual reality (VR). The objective of this paper is to introduce a new agenda for research on presence suitable for the domain of mixed reality (MR). While established assumptions and methods of presence research from VR are applicable to MR experiences, we argue that they are not necessarily meaningful or informative. Specifically, a shift of attention is needed away from psycho-physiological studies coming from a laboratory experiment tradition, toward an ecological-cultural approach that is applicable in real world situations and relies on ethnographic rather than fully controlled methods. We give a series of examples taken from the work on the European integrated research project IPCity, and discuss the implications of our findings."
  
Notes
Contains a useful critique of various definitions and approaches to presence.
Added by: sirfragalot  Last edited by: sirfragalot
Quotes
pp.250-252   Quoting Milgram and Kishino (1994): mixed reality is "the merging of real and virtual worlds somewhere along the virtuality continuum which connects completely real environments to completely virtual ones. It is a sliding scale of complete virtuality on one end (virtual environments) to complete reality on the other (the real world)." (p.250)

Following Gibson, "there is no fundamental difference between the real and artificial environment—both of them are mediated" (p.252)

  Added by: sirfragalot
Keywords:   Immersion Presence Reality/Virtuality/Actuality
p.250   "Presence is a phenomenon of human experience that occurs in the context of technologically mediated perception"   Added by: sirfragalot
Keywords:   Immersion Presence Reality/Virtuality/Actuality
WIKINDX 6.4.9 | Total resources: 1083 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


PHP execution time: 0.08572 s
SQL execution time: 0.07199 s
TPL rendering time: 0.00402 s
Total elapsed time: 0.16173 s
Peak memory usage: 9.5675 MB
Memory at close: 9.4396 MB
Database queries: 72